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Usage of HyperNeat to Train Evasive Behavior in Ms. Pac-Man Video Game

  1. Title statementUsage of HyperNeat to Train Evasive Behavior in Ms. Pac-Man Video Game / aut. Michal Farkaš ; škol. Jiří Pospíchal
    Main entry-name Farkaš, Michal 1993- (Author) - FIIT Ústav aplikovanej informatiky
    Another responsib. Pospíchal, Jiří, 1961- Z1 (Thesis advisor) - FIIT Ústav aplikovanej informatiky
    In IIT.SRC 2015, Student Research Conference [CD-ROM, 470 s.] / IIT.SRC 2015. -- Bratislava : Nakladateľstvo STU, 2015. -- ISBN 978-80-227-4342-6. -- S.71-76
    LanguageEnglish
    Document kindRZB - článok zo zborníka
    CategoryAFD - Reports at home scientific conferences
    Category (from 2022)V2 - Vedecký výstup publikačnej činnosti ako časť editovanej knihy alebo zborníka
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Number of the records: 1  

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