- Usage of HyperNeat to Train Evasive Behavior in Ms. Pac-Man Video Game
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Usage of HyperNeat to Train Evasive Behavior in Ms. Pac-Man Video Game

  1. Usage of HyperNeat to Train Evasive Behavior in Ms. Pac-Man Video Game / aut. Michal Farkaš ; škol. Jiří Pospíchal
    Farkaš Michal ; I300  Pospíchal Jiří ; I300 (Thesis advisor)
    IIT.SRC 2015, Student Research Conference: . S.71-76
    článok zo zborníka
    AFD - Reports at home scientific conferences
    V2 - Vedecký výstup publikačnej činnosti ako časť editovanej knihy alebo zborníka
    article

    article

Number of the records: 1  

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