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Impact of game-based learning on STEM learning and motivation: Two case studies in Europe
- Technology-enhanced learning. Educational game. STEM. motivation. knowledge gainMawas, Nour El Impact of game-based learning on STEM learning and motivation: Two case studies in Europe / aut. Nour El Mawas, Peter Trúchly, Pavol Podhradský, Martin Medvecký, Cristina Hava Muntean. -- 000938626200001. -- 2-s2.0-85151822345. -- 10.34105/j.kmel.2022.14.020. Trúchly, Peter, 1972-. Podhradský, Pavol, 1943-. Medvecký, Martin, 1968-. Muntean, Cristina Hava In: Knowledge Management & E-Learning : An International Journal. -- ISSN 2073-7904. -- Vol. 14, iss. 4 (2022), s. 360-394.
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