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Usage of HyperNeat to Train Evasive Behavior in Ms. Pac-Man Video Game
- FARKAŠ, Michal. Usage of HyperNeat to Train Evasive Behavior in Ms. Pac-Man Video Game. In IIT.SRC 2015, Student Research Conference [elektronický zdroj] : 11th Student Research Conference in Informatics and Information Technologies, Bratislava, April 23, 2015. 1. vyd. Bratislava : Nakladateľstvo STU, 2015, S.71-76. ISBN 978-80-227-4342-6.
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